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You walk down a well-kept hallway and see lit torches ahead.  You peek around the corner and see an orc standing guard in front of a massive wooden door.

If you choose to go back and try the passage to the left, go to 16.

If not, you choose to charge the orc guard.


ATTACK = 1d6 + 1

DAMAGE = 1d6


If you win the battle, go to 5.

If you lost the battle, go to 20.